→ BAir: Animation time increased to 39 frames → NAir: Shield damage is now 1 instead of 0 → NAir: Animation time increased to 39 frames, hitboxes adjusted based on Mewtwo’s → FAir: Hitboxes and animation adjusted (starts on frame 8, move lasts 36 frames) → DSp: Sets opponents’ velocities to half speed → Addressed instant KOing of aerial opponents whose USp would send them to death (Luigi, Wolf, etc.) → NSp revolver shoot down from 55 frames to 37 frames → Fixes ball color for alternate costumes → Fixes stick color for alternate costumes → Mad Piano moved to D-Pad Up (Boss) variant for Kirbyĭragon King added as D-Pad Up (Boss) variant for Captain Falcon Metal Luigi added as D-Pad Up (Boss) variant for Luigi I recommend the following:Įbisumaru added as D-Pad Up (Boss) variant for Goemon You must perform an extra step before you can drag your ROM onto osx-drag-here. Take your legally acquired ROM and drag it onto the appropriate icon for your operating systemĮxample: Windows users, drag your ROM onto windows-drag-here (or windows-drag-here.bat)įind your patched ROMs in the output directoryĪpple has stronger restrictions on running unsigned apps from the Internet. If that causes issues, follow the instructions below:ĭownload and unzip the Smash Remix release file * implemented a new DKC Trilogy styled bonus room API that was coded by MrDoubleA for this project.Please first use our online patching page to install: * custom a fixes have been added to both 2-12: Stickerbush SagaĪnd 3-7: Prickly Passage to greatly improve the hitboxes of the brambles. ![]() * fixed a minor pathing issue on world 2's map * 3-Castle: Keytashropic Keep finally has a fitting boss * fixed the missing music error in 3-Castle: Keytashropic Keep * fixed visual errors in H1-Fort: Shoomperior Starfort and 2-11: Ship Deck Trek * reworked some questionable design elements in a bonus room in 3-6: Snakey Skies * fixed a minor visual glitch in 3-A: Swamp Romp * removed an unintentional life-farming opportunity in 1-A: Seaboard Station * The intro has been redone to allow for a faster start to the adventure * a new, abeit condensed minigame based on Mario Bros. * a new town has been added to the Lake Shroomperior hubworld, fitting named Hub-Ville * fixed a visual inconsistency with the cheep-cheeps and star coins in 3-B: Alternate Antiquity * applied the nerf bat to 2-9: Platform Perils Returns, 2-10: Aquatic Adventure,Ģ-A: Lava Tubular, 2-C: Cobrat's Crawlway, and 3-A: Swamp Romp. They are H1-GH: Spectral Station,Ĥ-2: Riders of the Purple Train and 5-1: Boos 'n' Bones * three new levels have been created since the previous C3. * hopefully fixed a minor glitch preventing players from getting the achievement for beating World 1's boss * fixed a minor cutoff issue in 1-Castle: Seaboard Station * fixed an oversight with 1-A: Midnight Memories second bonus room * fixed a minor softlock issue in 1-4: Mint Island Mainstay * fixed a visual bug in 2-Factory: Fireball Furnace. * fixed a minor worldmap music issue in World 3: Ship-Breaker Slough. * in 2-Castle: Gangplank Galleon, the sole Black Klobber in the Phanto room has been replaced with a Yellow Klobber instead * fixed glitch/issue in 2-Castle: Gangplank Galleon where you can get out of bounds in the beginning of the lower path past the third checkpoint barrel * speaking of which, I've added a secret easter near the end of World 2 - DK Island. * slightly nerfed the end section of 2-D: Birdo's Bog * fixed a glitch in 2-D: Birdo's Bog where you are send right back into the first "reach the goal"Ĭhallenge room if you fail the challenge room * slighty nerfed the upper path of 2-11: Ship Deck Trek ![]() * fixed a minor oversight in 2-1: Jungle Hijinx where the first "reach the goal" challenge room doesn'tīlock itself off correctly when completed While in a barrel cannon would cause the barrel cannons in the rest of the level to stop working * fixed a serious bug in 2-1: Jungle Hijinx where ending the "collect the coins" bonus game It it now up to Mario and his friends to recollect the scattered Powers Stars, discover what the Rotten Regents are up to and put a end to their sinister scheme! Together these Kingly Konquerers have stolen and scattered the power stars for their own (as of yet unknown) diabolical ends. Rool in a new alliance known simply as "The Rotten Regents". ![]() King Bowser has teamed up with King Wart and King K.
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